Rabu, 29 Desember 2010

Roy Suryo: RI Gunakan Laser Rekayasa Malaysia


Jakarta- Video penonton di Gelora Bung Karno yang menyorot laser ke kiper Malaysia beredar luas. Namun pengamat teknologi Roy Suryo menuding video itu hanya produk rekayasa.

Masyarakat Indonesia menilai Malaysia melakukan kecurangan dengan mengarahkan sinar laser ke kiper Markus Horizon saat pertandingan leg pertama final AFF Suzuki Cup 2010 di Stadion Bukit Jalil, Malaysia. Sorotan laser itu terlihat terjadi pada menit ke sembilan dan 52. Hasil akhirnya, Indonesia kalah dengan skor 3-0.

“Ini sangat disayangkan. Memang tidak sepenuhnya salah laser. Namun, penggunaan laser yang dilarang memang tampak saat pertandingan Indonesia dan Malaysia. Ini sangat tidak dibenarkan,” kata Roy Suryo. Senin (27/12).

Roy Suryo menegaskan bahwa penggunaan laser tersebut sangat berbahaya karena bisa menyebabkan kerusakan mata permanen. Laser tak sekedar cahaya melainkan radiasi yang berakibat fatal, tegasnya.

Sementara munculnya video kiper Malaysia disorot sinar laser berwarna hijau saat pertandingan Indonesia melawan Malaysia di Gelora Bung Karno, Jakarta, pada pertandingan Rabu (01/12) dibantah dengan tegas oleh Roy Suryo.

“Ini hanya karangan belaka. Bisa jadi Malaysia memutar balik fakta. Tapi, apa yang terjadi di Bukit Jalil kemarin adalah bukti yang sangat tegas. Lagipula, Vietnam juga menjadi korban yang sama dengan Indonesia karena Malaysia,” kata Roy Suryo.

“Kenapa baru sekarang dipublikasikan kalau mereka merasa kita (Indonesia) benar-benar melakukan kecurangan?,” tanya Roy Suryo mengenai alasan mengapa video kecurangan Indonesia adalah rekayasa.


Sumber

Media Malaysia Laporkan Hacker RI Serang Malaysia



Petaling Jaya – Media Malaysia melaporkan hacker Indonesia menyerang situs negara itu. Serangan diduga karena kekalahan Indonesia di leg pertama final Piala AFF 2010.

Hacker Indonesia dilaporkan menyerang situs Universiti Teknologi Mara, direktori furnitur online, galeri gambar sekolah menengah di Pekan, Pahang Malaysia, dan direktori anjing peliharaan.

Kelompok penyerang yang diberitakan media Malaysia itu bernama ‘kaMtiEz,’ dan mengklaim bertanggung jawab atas serangan-serangan itu. Kelompok itu menargetkan situs berakhiran ‘.my’. Pekan lalu, Malaysia mengalahkan Indonesia dengan skor 3-0 di stadion Bukit Jalil, Kuala Lumpur.

Menurut media itu, banyak orang Indonesia tak terima dan meluapkan kemarahan di Twitter menuduh penggemar Malaysia menembakkan laser pada pemain Indonesia.

Pendukung Indonesia mengklaim hal tersebut menyebabkan kekalahan timnas Indonesia. Situs-situs yang diserang muncul di daftar grup Facebook “Gerakan 1.000.000 Kaskuser Untuk Menghancurkan Malaysia”.

Gambar grup itu sendiri memakai gambar bendera Malaysia terbakar api dengan kalimat ‘Ganyang Malaysia!’ di tengahnya. Grup ini juga mengklaim Malaysia sedang diselidiki International Football Federation (Fifa) atas kemenangannya baru-baru ini.

Jika terdapat cukup bukti melawan Football Association of Malaysia (FAM), Malaysia akan didenda dengan total 40 juta dolar (Rp 361,6 miliar) dan dilarang mengikuti arena internasional selama empat tahun.


Sumber

Marak, Isu Pendukung Malaysia Kacaukan GBK


Sejak Malaysia dinilai curang karena menggunakan laser di final leg pertama AFF 2010, kebencian terus menyebar. Bahkan, muncul isu kecurangan Malaysia di GBK nanti.

Berdasarkan pesan yang menyebar di internet dan BlackBery Messenger, disebutkan pihak Malaysia akan menyeludupkan pendukung mereka di Gelora Bumg Karno (GBK), Senayan, Jakarta, dengan berpura-pura menjadi pendukung timnas Indonesia.

Mereka akan menyoroti sinar laser ke timnas Indonesia. Tujuannya, pertandingan tersebut dihentikan dan Malaysia menang walk over (WO).

Informasi ini diyakini banyak pihak sebagai ulah iseng biasa atau sekadar provokasi untuk merusak ketenangan pertandingan Malaysia dan Indonesia di laga final leg kedua di GBK pada Rabu (28/12).

“Jadi mari kita bantu petugas keamanan nanti tanggal 29 untuk menjaga perjuangan Timnas kita agar tidak digerogoti suporter Timnas palsu,” tulis akhir pesan tersebut.


Sumber

Kamis, 16 Desember 2010

Tidur dengan Lampu Menyala Beresiko Mengidap Leukemia

Anak-anak yangg tidur dengan lampu menyala beresiko mengidap leukemia.

Para ilmuwan menemukan bahwa tubuh perlu suasana gelap dalam menghasilkan zat kimia pelawan kanker. Bahkan ketika menyalakan lampu toilet, begadang, bepergian melintas zona waktu, lampu-lampu jalanan dapat menghentikan produksi zat melatonin.

Tubuh memerlukan zat kimia untuk mencegah kerusakan DNA dan ketiadaan zat melatonin tersebut akan menghentikan asam lemak menjadi tumor dan mencegah pertumbuhannya.

Prof. Russle Reiter dari Texas University yang memimpin penelitian tersebut mengatakan “Sekali Anda tidur dan tidak mematikan lampu selama 1 menit. Otak Anda segera mendeteksi bahwa lampu menyala seharian dan produksi zat melatonin menurun”.

Jumlah anak-anak pengidap leukimia naik menjadi dua kali lipat dalam kurun 40 tahun terakhir. Sekitar 500 anak muda dibawah 15 tahun didiagnosa menderita penyakit ini pertahun dan sekitar 100 orang meninggal.

Sebuah konferensi tentang anak penderita leukimia diadakan di London menyatakan bahwa orang menderita kanker akibat terlalu lama memakai lampu waktu tidur dimalam hari dibanding dengan yang tidak pernah memakai lampu waktu tidur.

Hal ini menekan produksi melatonin dimana normalnya terjadi antara jam 9 malam s/d jam 8 pagi. Penelitian terdahulu telah menunjukkan bahwa orang-orang yang paling mudah terserang adalah para pekerja shift yang memiliki resiko terkena kanker payudara.

Pada kenyataannya, Orang-orang buta tidak rentan terhadap melatonin memiliki resiko yang lebih rendah mengidap kanker. Maka para orang tua disarankan utk menggunakan bola lampu yang suram berwarna merah atau kuning jika anak-anaknya takut pada kegelapan.

sumber

Selasa, 14 Desember 2010

Cheat Engine


1. About Cheat Engine
Cheat Engine, commonly abbreviated as CE, is a free memory scanner/hex editor created by Eric "Dark Byte" Heijnen for the Windows operating system.[1] Cheat Engine is used for cheating in computer games, and has influenced many, as it is often modified and recompiled to evade detection. This program resembles L. Spiro's "Memory Hacking Software", Tsearch, and ArtMoney. It searches for values input by the user with a wide variety of options such as "Unknown Initial Value" and "Decreased Value" scans. Cheat Engine can also create standalone trainers that can operate independently of Cheat Engine.

Cheat Engine can view the disassembled memory of a process and make alterations to give the user advantages such as infinite health, time or ammunition. It also has some Direct3D and OpenGL manipulation tools, allowing you to see through walls, zoom in/out and with some advanced configuration allows Cheat Engine to move the mouse for you to get a certain texture into the center of the screen. This is commonly used to create

2. Coding

Two branches of Cheat Engine exist, Cheat Engine Delphi and Cheat Engine Lazarus. Cheat Engine Delphi is primarily for 32-bit versions of Windows XP. Cheat Engine Lazarus is designed for 32 and 64 bit versions of Windows Vista. Cheat Engine is, with the exception of the Kernel Module, coded in Object Pascal.[2]

Cheat Engine exposes an interface to its device driver with dbk32.dll, a wrapper that handles both loading and initializing the Cheat Engine driver and calling alternative Windows kernel functions. Due to a programming bug in Lazarus pertaining to the use of try and except blocks, Cheat Engine Lazarus had to remove the use of dbk32.dll and incorporate the driver functions in the main executable.

The Kernel module, while not essential to normal CE use can be used to set hardware breakpoints and bypass hooked API in Ring 3, even some in Ring 0. It is compiled with the Windows Driver development kit and is written in the C Programming Language.[3]

Cheat Engine also has a plugin architecture for those who do not wish to share their source code with the community. They are more commonly used for game specific features, as Cheat Engine's stated intent is to be a generic cheating tool.[2

3. Scripting

Cheat Engine has an auto assembler engine for injecting assembly code into processes that supports standard x86 opcodes as well as MMX, SSE, and SSE2 opcodes. Unlike many other cheating tools, Cheat Engine's (dis)assembler engine is not based of that of Ollydbg. For Cheat Engine's own User Interface, Cheat Engine has an integrated C++-like scripting language based on the UnderC project.[4]

4. Future

Cheat Engine Lazarus now has the ability to load its unsigned 64-bit device driver on Windows Vista x64 edition, by using DBVM to allocate nonpaged memory in kernel mode, manually loading the executable image, and creating a system thread at DriverEntry. However, since the DriverEntry parameters are not actually valid, the driver must be modified for DBVM.

5. BVM

Cheat Engine version 5.4 and above can interact with "DBVM" (Dark Byte's Virtual Machine), a Hypervisor/Tiny Operating System that boots immediately before any Operating System encapsulating it in a virtual machine environment, developed to help circumvent anti-cheating software and x64 versions of Windows' Kernel Patch Protection and anti unsigned code loading technology. Because DBVM uses the newer Intel-VT instructions it requires certain hardware to function, most importantly an Intel Core 2 Duo or newer. It is currently not compatible with AMD processors.[5]

Seven Steps

Step1 - Introduction
Code:
Welcome to the Cheat Engine Tutorial. (v2.5)

This tutorial will try to explain the basics of cheating on games, and getting you more familiar with Cheat Engine.

First open Cheat Engine if it hasn't been opened yet.
Then click on the 'open process' icon. (top left icon, with the computer on it)

When the process window is open find this tutorial. The process name is probably 'tutorial.exe' unless you renamed
me.
Select it, and click ok. Just ignore all the other buttons right now, but experiment with them later if you feel like it.

When everything went right, the process window should be gone now and at the top of CE the processname is
shown.

Now, click NEXT to continue to the next step. (Or fill in the password to proceed to that particular step you want)


First open Cheat Engine and Tutorial. Now, click the button with computer icon on it (It�s in top left corner). New window will pop up. Here, you can choose proccess that you want cheat with. Find Tutorial.exe proccess, click on it and click Ok button, or just double click on this proccess. If you done everything right, proccess name you chose(Tutorial.exe) should be written in top of Cheat Engine window. If it does, click next.

Step 2 - Exact Value scanning (Password: 090453)
Code:
Now that you have opened the tutorial with Cheat Engine lets get on with the next step.

You see at the bottom of this window the text Health: xxx
Each time you click 'Hit me' your health gets decreased.

To get to the next step you have to find this value and change it to 1000

To find the value there are different ways, but I'll tell you about the easiest, 'Exact Value':
First make sure value type is set to at least 2 bytes or 4 bytes, 1 byte will also work, but you'll run into a
(easy to fix) problem when you've found the address and want to change it. The 8-byte may perhaps works if the
bytes
after the address are 0, but I wouldn't take the bet.
Single, double, and the other scans just dont work, because they store the value in a different way.

When the value type is set correctly, make sure the scantype is set to 'Exact Value'
Then fill in the number your health is in the value box. And click 'First Scan'
After a while (if you have a extremly slow pc) the scan is done and the results are shown in the list on the
left(if
the number of addresses it found are less than the number below that list)

If you find more than 1 address and you dont know for sure wich address it is, click 'Hit me', fill in the new
health
value into the value box, and click 'Next Scan'
repeat this untill you're sure you've found it. (that includes that there's only 1 address in the list.....)

Now double click the address in the list on the left. This makes the address pop-up in the list at the bottom,
showing you the current value.
Double click the value, (or select it and press enter), and change the value to 1000.

If everything went ok the next button should become enabled, and you're ready for the next step.


Note:
If you did anything wrong while scanning, click "New Scan" and repeat the scanning again.
Also, try playing arround with the value and click 'hit me'


In this step you have to find health value and change it to 1000.You will learn here how use Exact Value Scanning and for what is it. Let�s say that you play some game, and with each hit we lose some HP(health). Now force enemy to hit you(click �Hit me� button below your health). As you can see, your health decreased. Now go to Cheat Engine, in Scan Type choose Exact Value, in Value Type choose 4 Bytes, type number of your health in window above Scan Type and click First Scan(If you already have scanned before, cause you were curious or you wanted to click this button, you will have New Scan instead of First Scan. Click it and then do what I just said). Below computer icon(this one in top left corner) you can see �Found:�. It shows you how many addresses with value matching to one you wrote were found. If there are too many(�too many� are when addresses are not displayed in window below �found:�, in CE v5.3 there is probably no limit for displayed addresses...), click New Scan and get hurt once again(by clicking on �Hit me� in tutorial window). Type in CE new HP value and click First Scan. Do it until some addresses will be displayed in window below �found:�. Of course there are more ways to find correct value, but this tutorial heading is �Exact Value Scanning�, so we will use only this option.
Ok when you have displayed few addresses, go to tutorial (Leave CE as it is, with these addresses in the list) and click �Hit me�. Go to CE, look on found addresses list and find decreased value(previously every address was equal to number of health before this hit. So when previously your health were 96, look for value smaller than this one, but at once it have to be equal to new health number). Example: I had 96HP, and after that hit I lost 5, so now I have 91. So I have to look for 91 value, while almost every other will be 96. So our will differ from others, which makes it easy to find.
Once we found it, click on it and press red arrow pointing to left/down, or just double click on it. It will show in window on bottom of CE. There you can see 5 labels: Freeze(If it�s ticked, value of address in same line will be froze/stopped, it will not be able to change), Description(as it says, you can add it by yourself), Address(shows address), Value Type(Shows type of value stored in address in same line), Value(shows value stored in address in same line). Our objective is to change HP value to 1000, so double click on value. New window will open with current amount of value. Change it to 1000 and click OK. If everything went ok, you should be able to click Next in tutorial window to go to next step. If you can�t that means that you changed value to wrong one, or you changed wrong value(you have wrong address).

So if you made something wrong here�s one more time everything what above, but in shorter version:
1. In tutorial click hit me
2. In cheat engine write number of your health and click first scan
3. If you got too many addresses, press new scan, then hit me and write new amount of HP. Repeat it until you will find only few addresses(about 20-30 or less).
4. If you found enough few, go to tutorial and click hit me
5. Go to cheat engine, look on list of addresses on left and look there for address equal to new amount of HP(it�s easy to find it cause it differ from others)
6. If you found it, double click on it. It will move to window on bottom
7. Now double click its value(It is in vertical line under Value label). New window will show
8. Write here 1000 and click OK
9. Go to tutorial and click Next

Step 3 � Unknown Initial Value (Password: 419482)
Code:
Ok, seeing that you've figured out how to find a value using exact value let's move on to the next step.

In the previous test we knew the initial value so we could do a exact value, but now we have a statusbar where
we dont know the starting value.
We only know that the value is between 0 and 500. And each time you click 'hit me' you lose some health. The
ammount you lose each time is shown above the statusbar.

Again there are several different ways to find the value. (like doing a decreased value by... scan), but I'll only
explain the easiest. "Unknown initial value", and decreased value.
Because you dont know the value it is right now, a exact value wont do any good, so choose as scantype
'Unknown initial value', again, the value type is 4-bytes. (most windows apps use 4-bytes)
click first scan and wait till it's done.

When it is done click 'hit me'. You'll lose some of your health. (the ammount you lost shows for a few seconds and
then disapears, but you dont need that)
Now go to Cheat Engine, and choose 'Decreased Value' and click 'Next Scan'
When that scan is done, click hit me again, and repeat the above till you only find a few.

We know the value is between 0 and 500, so pick the one that is most likely the address we need, and add it to
the list.
Now change the health to 5000, to proceed to the next step.


Ok here you have to find value stored in bar and cahgne it to 5000. Same as previous, but here we do not have exact value� but bar! What could be stored in it ? One thing is sure � value from 0 to 500. It would take way too long to search for every value using exact value scan type. So here we have to look for �Unknown Initial Value�. In Scan Type choose it and click first scan. It should find a lot of addresses(it finds ALL adresses that store 4 bytes values, unless you choose other value type). So to reducethis amount a little, we have two options:

1. Easier(for beginners) � After first scan click �Hit me� in tutorial, go to cheat engine and, chagne Scan Type to Decreased value(you know why, cause we will look for decreaed values, and one of them is our helath) and click Next Scan. It should find few addresses. Our address is 0 � 500, so look for similar one. If you found more than one, and you aren�t sure which one is it, you can click �Hit me� and check which one decreased, or click �Hit me� and scan for Decreased Value once more. Your choice.

2. Faster(You have to remember decreased value if you want to use this one) - After first scan click �Hit me� in tutorial, go to cheat engine and, chagne Scan Type to Decreased value by� and write here amount of lost HP(if you clicked �Hit me� more times, you have to sum up every decreased amount ) and click Next Scan(example: I clicked Hit me and I lost 5hp, so I write 5). It should find only 1, at least ONLY few values.

Ok now we have value stored in bar, change it to 5000(if you got to this step by yourself, I assume that you can do it). After that, click Next in tutorial window to go to 4th step.

Step 4 � Floating Points (Password: 890124)Code:
In the previous tutorial we used bytes to scan, but some games store information in so called 'floating point' notations.
(propably to prevent simple memory scanners from finding it the easy way)
a floating point is a value with some digits behind the point. (like 5.12 or 11321.1)

Below you see your health and ammo. Both are stored as Floating point notations, but health is stored as a float and
ammo is stored as a double.
Click on hit me to lose some health, and on shoot to decrease your ammo with 0.5

You have to set BOTH values to 5000 or higher to proceed.

Exact value scan will work fine here, but you may want to experiment with other types too.

Hint: It is recommended to disable "Fast Scan" for type float.


Here we have to find value for HP and ammo and change them to 5000 or higher. Do it same as previous, but instead of 4 bytes Value Type look for Float(if you scan for HP) or Double(if you scan for ammo). If you need explanation, here it is:
Change Value Type to Float, Scan Type to Exact Value and look for [amount of HP]. Use exact value with floats and doubles ONLY if value you look for do not have numbers behind dot(91.56). If it has, use some other options like Value Between� and write here� you know what. If somehow you don�t know, here is example(I have 56.81321384321964 HP, so I will write in Value Between� 56 and 57, or 56.8 and 56.9 for more precise scanning). Of course you can use others if you want.
Once you found HP value, double click on it to add it to bottom list(let�s call this list Cheat List). Now do the same but change scan type to Double and look for ammo(you can use Values Between too if you want).
If you will find both addresses, change their values to 5000 or higher, go to tutorial and click Next.

Step 5 � Code Finder (Password: 888899)Code:
Sometimes the location something is stored at changes when you restart the game, or even while you're playing.. In
that case you can use 2 things to still make a table that
works.
In this step I'll try to descibe how to use the Code Finder function.

The value down here will be at a different location each time you start the tutorial, so a normal entry in the address
list wouldn't work.
First try to find the address. (you've got to this point so I assume you know how to)
When you've found the address, right-click the address in Cheat Engine and choose "Find out what writes to this
address". A window will pop up with an empty list.
Then click on the Change value button in this tutorial, and go back to Cheat Engine. If evrything went right there
should be an address with assembler code there now.
Click it and choose the replace option to replace it with code that does nothing. That will also add the code address
to the code list in the advanced options window. (Wich gets saved if you save your table)

Click on stop, so the game will start running normal again, and close to close the window.
Now, click on Change value, and if everything went right the Next button should become clickable.

Note: When you're freezing the address with a high enough speed it may happen that next becomes visible anyhow


Ok scan for value that is in tutorial. If you got this far by yourself, you have to be able to find it. Once you found correct one, add it to Cheat List. Now right click on it and choose �Find out what writes to this address�. Confirmation window will pop up, click YES. Now you can see empty window with some unclickable buttons. Ok go to tutorial and click Change Value. Return to blank window. Some strange line of letters will appear in it. Click on it once and then press Replace(button to the right). Choose any name you want, you won�t need it now and click OK. Click Stop and then Close to return to Cheat Engine main window. Ok I�m explaining what you just did:
You replaced code that was responsible for changing value with nothing, so now Change Value button in tutorial window will NOT work. Want to see? Go ahead to tutorial and click Change value. See? Once you did it, Next button should be available. Click it to proceed to 6th step.

Step 6 � Pointers (Password: 098712)
Code:
In the previous step I explained how to use the Code finder to handle changing locations. But that method alone
makes it difficult to find the address to set the values you want.
Thats why there are pointers:

At the bottom you'll find 2 buttons. One will change the value, and the other changes the value AND the location of
the value.
For this step you dont really need to know assembler, but it helps a lot if you do.

First find the address of the value. When you've found it use the function to find out what writes to that address.
Change the value again, and a item will show in the list. Double click that item. (or select and click on more info) and
a new window will open with detailed information on what happened when the instruction ran.
If the assembler instruction doesnt have anything between a '[' and ']' then use another item in the list.
If it does it will say what it think will be the value of the pointer you need.
Go back to the main cheat engine window (you can keep this extra info window open if you want, but if you close it,
remember what is between the [ and ] ) and do a 4 byte scan in hexadecimal for the value the extra info told you.
When done scanning it may return 1 or a few hundred addresses. Most of the time the address you need will be the
smallest one. Now click on manually add and select the pointer checkbox.

The window will change and allows you to type in the address of a pointer and a offset.
Fill in as address the address you just found.
If the assembler instruction has a calculation (e.g: [esi+12]) at the end then type the value in thats at the end. else
leave it 0. If it was a more complicated instruction look at the calculation.

example of a more complicated instruction:
[EAX*2+EDX+00000310] eax=4C and edx=00801234.
In this case EDX would be the value the pointer has, and EAX*2+00000310 the offset, so the offset you'd fill in
would be 2*4C+00000310=3A8. (this is all in hex, use cal.exe from windows in scientific mode to calculate)

Back to the tutorial, click OK and the address will be added, If all went right the address will show P->xxxxxxx, with
xxxxxxx being the address of the value you found. If thats not right, you've done something wrong.
Now, change the value using the pointer you added in 5000 and freeze it. Then click Change pointer, and if all went
right the next button will become visible.

extra:
In this tutorial the value is actually pointed to by a pointer to a pointer, but to finish this tutorial only 1 pointer will be
needed. To find the pointer to this pointer, just search for what changes the value of the pointer.
If you know assembler, you may see something like
mov eax,[ebp-4]
mov eax,[eax+310]
Dont be confused by this. just use the value the extra info window tells you. ebp-4 points to the stack which
contained the pointer to this pointer, but the stack location does change all the time, so dont search for ebp, search
for the value of eax


Pointers are wonderful. They posses great power. They are very useful. Like I said, VERY useful. Pointer is like arrow/line/finger that points specific address�s value. It will point it always, even if value will change its location. Most games now uses values changing addresses, so pointers are really important.
First, scan for value shown on the bottom of tutorial window. If you will find it, find out what writes to it, go to tutorial and change value. Now return to window that appeared after clicking �find out what writes to this address�. There should be some code. Click on it and select �More information� or just double click it. See code with red arrows on its left? If it points to code that�s between [ and ], look what is written under �The value of the pointer needed to find this address is probably� and Remember it. Now go to CE main window, and tick �Hex� box near window where you write value that you want to scan for. If you ticked it, in window next to this box should appear 00000000. Change it with remembered value and click First Scan. It should find one/few addresses. Now, look at left and down. You will see �Add address manually� button. Press it. New window should pop up. In it, tick �Pointer� box. After this, window should get longer. In Address of pointer write address(Address, no value! Address is this one on left, under �Address� label)which you found when you were scanning for hex value. In Offset (hex) write 0(yea, just zero). Click OK. In bottom window you should see new address, like P->xxxxxxxx, and next to it its value. If value is ??, you made something wrong. Here is shorter version for this, if you failed:

1. Find value(this one in tutorial window)
2. Find out what writes to it
3. Change value and double click on just shown code in �Find out what�� window
4. Remember what is written under � The value of the pointer needed to find this address is probably�
5. In Cheat engine tick �Hex� box(it�s under New Scan/First Scan)
6. Write remembered code and scan for it
7. If it found 1 address, remember it. If it found few, correct one is probably this one at the top. NOTE. Remember Address, no value! This is important!
8. Click �Add address manually� button
9. Tick �Pointer� box
10. In Address of pointer write remembered address
11. In Offset(Hex) leave 0
12. Click Ok
13. in bottom window look on new address(it should be P->xxxxxxxx)
14. If its value is ??, repeat step from 1-14

Go to tutorial window and click Change Pointer. Now you have 3 seconds to change our pointer(address with P->xxxxxxxx) to 5000. Don�t worry if you missed. Just once more click Change Pointer and once more try to change it in time. If you will, click Next.


Step 7 - Code Injection: (Password: 013370)Code:
Code injection is a technique where one injects a piece of code into the target process, and then reroute the
execution of code to go through your own written code

In this tutorial you'll have a health value and a button that will decrease your health with 1 each time you click it.
Your task is to use code injection to increase the value of your health with 2 every time it is clicked

Start with finding the address and then find what writes to it.
then when you've found the code that decreases it browse to that address in the disassembler, and open the auto
assembler window (ctrl+a)
There click on template and then code injection, and give it the address that decreases health (If it isn't already filled
in correctly)
That'll generate a basic auto assembler injection framework you can use for your code.

Notice the alloc, that'll allocate a block of memory for your code cave, in the past, in the pre windows 2000 systems,
people had to find code caves in the memory(regiosn of memory unusaed by the game), but thats luckely a thing f
the past since windows 2000, and will these days cause errors when trying to be used, due to SP2 of XP and the NX
bit of new CPU's

Also notice the line newmem: and originalcode: and the text "Place your code here"
As you guessed it, write your code here that will increase the health with 2.
a usefull assembnler instruction in this case is the "ADD instruction"
here are a few examples:
"ADD [00901234],9" to increase the address at 00901234 with 9
"ADD [ESP+4],9" to increase the address pointed to by ESP+4 with 9
In this case, you'll have to use the same thing between the brackets as the original code has that decreases your
health

Notice:
It is recommended to delete the line that decreases your health from the original code section, else you'll have to
increase your health with 3 (you increase with 3, the original code decreases with 1, so the end result is increase
with 2), which might become confusing. But it's all up to you and your programming.

Notice 2:
In some games the original code can exist out of multiple instructions, and sometimes, not always, it might happen
that a code at another place jumps into your jump instruction end will then cause unknown behaviour. If that
happens, you should usually look near that instruction and see the jumps and fix it, or perhaps even choose to use a
different address to do the code injection from. As long as you're able to figure out the address to change from inside
your injected code.


Ok now you are in 7th step, you can�t call yourself n00b anymore(If you got here by yourself). So, code injection, as it says, is when you inject code/piece of code into the process. Like in this tutorial, we have HP and it decrease by 1 every time you click �Hit me�. We have to inject our code to change Hit me button operation. It has to increase(yea, increase, never heard about Hit me increasing health�) HP by 2 every time we will click it. So let�s do it.
Find that value and find out what writes to that address. Then decrease HP(by clicking Hit me). In �find out what�� window some code will appear. It�s responsible for HP decrement by 1. Click it and then press �Show Disassembler�. Big window with 3 sub windows will appear. At the top of upper left window you will see code that decrease HP by 1. Click it to see its comment(Comment is shown between top and bottom window, in this narrow bar).
It should be �Decrement by 1�. Ok that was unnecessary. Now go to tools -> Auto Assemble, or just click Ctrl + A. White window will pop up, in which click Template -> Code Injection. Write here address of health decrement(It should be already filled in with correct code. To ensure, write there address with �Decrement by 1� comment). Some assembler strings will appear. It�s . Whatever it is, I call it template. Now, you see �// Place your code here� under �newmem�(every phrase in assembler started with �//� is comment and they are not entertain when compiling/writing code). According to tutorial, you have to write your code there, but there are 3 options(I have no idea what assembler rules are or whatever, so I have no idea if there is any difference between these options. If someone know and there IS difference, PM me and i will eventally change it).

Important!: Remember, that �Your code� is this one wrote in Memory Viewer after second dash in line where is your address(this address with �Decrement by 1� comment). We call it "your code" but realy it's just code that we want to cheat/change/inject into it code.

By the way: I gathered some info about few assembler instructions by myself, for now I haven�t asked anyone if it�s true, but I will write it here:
- �inc� instruction increases address�s value by 1(I can�t set it to increase more, I don�t even know if it�s possible)
- �dec� instruction decreases address�s value by 1(See: what is above in brackets)
- �add� instruction adds to address�s value, value that is after the code, after coma.

Ok back to tutorial. 3 options: (Remember that [aaa+xxxxxxxx] is our code, I hope you know what our code is, if you do not, once more read starting with �Important!�)

1. Like it�s in tutorial, write your code(with �[aaa+xxxxxxxx]� format) in place of �// Place your code here� comment, and at the beginning of this code place �add�(with space between �add� and code). Now, after this code, write �,3�(�coma three�, no spaces. In total it should look like this: �add [aaa+xxxxxxxx],3 ). Do you know why 3(we want to increase value by 2, not 3!)? Because few lines under newmem there is orginalcode, which decrease this value by 1. Our code increase by 3, so in total(decrease by 1 and increase by 3) these codes increase value by 2.

2. If you don't want that orginalcode to decrease our value(so we could write 2 after code under newmem, not 3), delete "orginalcode:" and "label(orgianlcode)"(this label is in third line from top). Now, change value after your code(under newmem) from 3 to 2, because there is no orginalcode now, which was decreasing our value by 1. I hope you understand.

2. I made some mistake in third option, i will edit it in minute...

Now if you done one of written options, click �Write Code� button at the bottom of Auto Assemble window. If it shows some error, unfortunately you have to repeat. If it shows confirmation window, click OK. Now every time you will click Hit me in tutorial window, your HP should increase by 2. If they does, that�s mean that you made everything correct and Next button will be clickable. Click it to go to last step in Cheat Engine 5.3.

If they doesn't... well... reapeating it would be boring and useless, so i created 3 ready codes for every option:

1. Version according to tutorial:
Code:
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

00455D7F:
jmp newmem
nop
returnhere:

newmem:
add [ebx+0000030c],3

originalcode:
dec [ebx+0000030c]

exit:
jmp returnhere


2. Version without orginalcode:
Code:
alloc(newmem,2048)
label(returnhere)
label(exit)

00455D7F:
jmp newmem
nop
returnhere:

newmem:
add [ebx+0000030c],2


exit:
jmp returnhere


3. Version with no use of newmem, just changing orginal code:
Code:
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

00455D7F:
jmp newmem
nop
returnhere:

newmem:


originalcode:
add [ebx+0000030c],2

exit:
jmp returnhere

Credit by : official Cheat Engine.org

Use by own risk

Jumat, 10 Desember 2010

Terbius Game Online dan Internet

Minat pengguna internet di Nusantara untuk mengakses game online, sebagai salah satu aktivitas di dunia maya, sangatlah tinggi sepanjang 2010 ini. FarmVille, Point Blank dan Zynga Poker menduduki tempat teratas kategori Game Online & Internet.

Permainan online memang mengasyikkan. Menghibur dan mudah diakses. Masalahnya, banyak pemain yang lupa waktu. Tersihir oleh permainan adiktif yang memberikan efek negatif pada kondisi kesehatan dan turunnya produktivitas. Sangat disayangkan, karena sebagian besar pemainnya berasal dari siswa yang masih duduk di bangku sekolah.

Antusiasme untuk ngeblog pun terlihat jelas. WordPress menjadi penyedia jasa layanan blog yang paling populer di tanah air. Bahkan tingkat kunjungan pengguna dan pembaca WordPress di Indonesia termasuk lima besar dunia. Blog menjadi wahana menuliskan opini, pemikiran juga curahan hati. Dunia blog tumbuh subur di Indonesia. Harapannya, budaya menulis pun turut merebak.

Tampak pula kebiasaan berbagi sesama pengguna internet. Facebook dan Twitter (Ikuti kami!) mendominasi dan jamak digunakan di sini. Hanya saja, masih saja ada pengguna yang menginginkan jejaring maya alternatif Multiply, juga pilihan mikro-blogging Plurk.

Tak kalah menarik, Meebo tampak di pencarian populer karena fungsinya sebagai chat client yang memampukan penggunanya untuk ngobrol dengan lawan bicara dari beberapa penyedia layanan chat sekaligus. Sedangkan Mivo TV hadir untuk memenuhi kebutuhan tv streaming.

Tentu berselancar di dunia maya mensyaratkan adanya browser internet. Mozilla Firefox paling populer untuk digunakan di PC. Namun dari dunia perangkat bergerak, Opera Mini yang laris manis diunduh dan digunakan di Indonesia.


Sumber

Jumat, 26 November 2010

Misteri Angka 13

Di seantero dunia terdapat bermacam-macam kepercayaan, mitos, dan legenda, yang tidak terhitung banyaknya. Bagi kaum rasionalis, kepercayaan-kepercayaan orang-orang tua ini seharusnya ikut mati sejalan dengan modernisasi yang merambah seluruh sisi kehidupan manusia. Namun demikiankah yang terjadi? Ternyata tidak.
Di dalam tatanan masyarakat modern, kepercayaan-kepercayaan tahayul ini ternyata tetap eksis dan bahkan berkembang dan merasuk ke dalam banyak segi kehidupan masyarakatnya. Kepercayaan-kepercayaan ini bahkan ikut mewarnai arsitektural kota dan juga gedung-gedung pencakar langit.

Sebagai contoh kecil, di berbagai gedung tinggi di China, tidak ada yang namanya lantai 13 dan 14. Menurut kepercayaan mereka, kedua angka tersebut tidak membawa hoki. Di Barat, angka 13 juga dianggap angka sial. Demikian pula di berbagai belahan dunia lainnya. Kalau kita perhatikan nomor-nomor di dalam lift gedung-gedung tinggi dunia, Anda tidak akan jumpai lantai 13. Biasanya, setelah angka 12 maka langsung ‘loncat’ ke angka 14. Atau dari angka 12 maka 12a dulu baru 14. Fenomena ini terdapat di banyak negara dunia, termasuk Indonesia.

Mengapa angka 13 dianggap angka yang membawa kekurang-beruntungan? Sebenarnya, kepecayaan tahayul dan aneka mitos yang ada berasal dari pengetahuan kuno bernama Kabbalah. Kabalah merupakan sebuah ajaran mistis kuno, yang telah dirapalkan oleh Dewan Penyihir tertinggi rezim Fir’aun yang kemudian diteruskan oleh para penyihir, pesulap, peramal, paranormal, dan sebagainya—terlebih oleh kaum Zionis-Yahudi yang kemudian mengangkatnya menjadi satu gerakan politis—dan sekarang ini, ajaran Kabbalah telah menjadi tren baru di kalangan selebritis dunia.

Bangsa Yahudi sejak dahulu merupakan kaum yang secara ketat memelihara Kabbalah. Di Marseilles, Perancis Selatan, bangsa Yahudi ini membukukan ajaran Kabbalah yang sebelumnya hanya diturunkan lewat lisan dan secara sembunyi-sembunyi. Mereka juga dikenal sebagai kaum yang gemar mengutak-atik angka-angka (numerologi), sehingga mereka dikenal pula sebagai sebagai kaum Geometrian.

Menurut mereka, angka 13 merupakan salah satu angka suci yang mengandung berbagai daya magis dan sisi religius, bersama-sama dengan angka 11 dan 666. Sebab itu, dalam berbagai simbol terkait Kabbalisme, mereka selalu menyusupkan unsur angka 13 ke dalamnya. Kartu Tarot misalnya, itu jumlahnya 13. Juga Kartu Remi, jumlahnya 13 (As, 2-9, Jack, Queen, King).

Penyisipan simbol angka 13 terbesar sepanjang sejarah manusia dilakukan kaum ini ke dalam lambang negara Amerika Serikat. The Seal of United States of America yang terdiri dari dua sisi (Burung Elang dan Piramida Illuminati) sarat dengan angka 13.

Friday the 13th adalah Hari sial?

Berdasarkan hasil penelitian dari Dr Donald Dossey seorang psikoterapi khusus dlm bidang “phobia” = takut dlm bhs Yunani, di AS saja ada lebih dari 21 juta orang yang memiliki penyakit “paraskevidekatriap hobia” atau rasa takut akan hari Jumat tgl 13. Dan menurut laporan dari “The Stress Management Center and
Phobia Institute” di Asheville – AS, tenyata setiap hari Jumat tgl 13, ekonomi Amerika mengalami kerugian antara 800 s/d 900 juta AS$, karena banyak orang yg ogah travelling, bekerja ataupun melakukan
kegiatan bisnis apapun juga.


Kenapa angka 13 adalah angka sial ?
Sedangkan kepercayaan 13 sebagai nomor sial itu timbulnya dari orang Kristen, karena Yudas menduduki kursi yg 13 dan ia menjual Yesus tepat jam 13.00. Disamping itu angka tsb berada satu poin diatas angka sempurna 12 atau melebihi kekuatan puncak, maka dgn mana otomatis akan membawa sial, maklum murid Yesus terdiri dari 12 orang, suku Israel 12, siang-malam 12 jam, bulan 12, dewa Olympus 12.

Bila numerologi Barat memandang angka 13 sebagai angka sial, hal yang sama berlaku pula di masyarakat Cina. Namun mungkin dilihat dari sudut pandang yang berbeda. “Kalau dijumlah 1+3 hasilnya 4. Dan angka ‘empat’ sendiri dalam bahasa Cina bila diucapkan dengan intonasi berbeda (sie) bisa memberikan 2 makna yaitu empat dan mati = sial!

Bahkan kalau dihitung tgl 13 Oktober 2006 ini adalah benar-benar angka sial tulen cobalah Anda jumlahkan: 13-10-2006 = 1+3+1+0+2+6 = 13 (tigabelas lagi)

Dan apabila nama Anda terdiri dari 13 abjad maka ini harus hati2 sebab para pembunuh sadis memiliki nama yg terdiri dari 13 abjad lihat saja: Jack the Rippe, Charles Manson, Theodore Bundy dan Albert De Salvo.

Trikaideka-phobia , takut akan angka 13, sedemikian hebatnya sehingga kalau anda makan malam di Hotel berbintang Savoy di London, dan kebetulan anda datang rame2 ber 13 maka si Manager Hotel Mr Paul, akan cepat2 mengeluarkan mascot dua kucing hitam yg didudukan di kursi khusus , untuk menemani anda sekalian dimeja makan! Biar yg makan jadi 15, kalau tidak, “It is believed that one of the 13 diners will die within a year. Begitu wanti2 sang manager.

Berapa banyak hotel atau permukiman yang pantang mencantumkan angka 13 untuk nomor lantai, kamar, maupun rumah. Lotere di Itali, Perancis tidak ada nomer 13 nya. Begitu juga tidak ada nama jalan di Amerika yang menggunakan 13th Street atau 13th Avenue .

Darimana timbulnya kepercayaan ini? Diduga, Pythagoras – figur seniman, filsuf, dan guru dari abad 6 SM, secara tak langsung mendorong para pengikutnya melahirkan pemahaman baru, numerologi.

Apakah disemua Negara Eropa mereka takut akan Hari Jumat tgl 13 ? Tidak sebab di negara-negara Amerika Latin, di Yunani maupun di Spanyol hari “Selasa” tgl 13 adalah hari sial, sehingga ada pepatah “En martes, ni te cases ni te embarques” = di hari Selasa janganlah melakukan perkimpoian ataupun perjalanan.

Sedangkan di Italy hari sialnya adalah hari Jumat tgl 17.

Tetapi bagaiman dgn di Indonesia ? Disini kita percaya bahwa angka 12 adalah angka sial buktinya orang sering ngomong ‘Cilaka 12″


Sumber

Apa Itu HOAX?


hoax adalah usaha untuk memperdaya orang-orang agar mempercayai sesuatu yang salah adalah benar.

Hoax adalah email peringatan, nasehat palsu, berita bohong atau berita palsu yang biasanya diakhiri dengan himbauan agar menyebarkannya seluas-luasnya!
Hoax beredar di mana saja: email, bulettin friendster, Yahoo Messenger, bahkan SMS.

Dalam urutan ‘penyampah internet’, menurutku hoax berada setingkat lebih parah daripada spam. Orang membuat spam untuk sekedar mencari makan, mungkin untuk anak-istrinya atau keluarganya. Sedangkan orang membuat hoax tak lain hanyalah untuk kepuasan pribadi : berhasil membohongi orang banyak. (Junk mail tergolong sampah jinak).

Membuat hoax tidak menjadikan seseorang mendapatkan keuntungan apapun, kecuali kesenangan semu karena ‘hasil karya’nya beredar luas di internet. Sementara itu, ribuan bahkan jutaan orang yang bekerja pada industry yang berkaitan mengalami kerugian karena productnya tiba-tiba saja tidak laku. Sementara ribuan orang yang lain mengalami kecemasan (fraud) akibat membaca HOAX tersebut. Oleh karena itu dalam menerima informasi hendaknya dilakukan Cross-Check terlebih dahulu terhadap kebenaran isi pesan tersebut, jangan langsung percaya, apalagi langsung memforwardnya & yang paling penting, memakai logika or nalar kita.

Hoax itu bisa juga di SMS, misalnya seperti pada hari raya, lalu anda mendapatkan sms yang berisi kata2 serta dibilang jika tidak melanjutkan memforwardnya maka anda akan terkena sial, tapi jika anda memforwardnya minimal kebeberapa nomor, maka anda akan mendapatkan pahala, lalu disertai kesaksian2 bahwa si A kena sial karena tidak memforward, lalu si B dapet pahala karena memforward & Yang diuntungkan jelas provider karena akan ada rantai bercabang terus menerus.

Hoax tidak harus berhubungan dengan dunia komputer, boleh kesehatan, keuangan, kemanusiaan, atau bahkan tentang cuaca. Bisa jadi yang sepele tapi setiap hari digunakan orang, & tujuannye buat nakut2in orang, ciri2nye yaitu dengan membuat keyakinan pembaca agar seperti beneran & logis contohnye yaitu dengan menggunakan istilah2 ilmiah, mencampurkan informasi yang benar & kebohongannya, memberikan data-data berupa angka, menambahkan alamat kantor berita di internet, memberikan "Solusi" yang ngga kalah gebleknye, menambahkan kata-kata ajaib dengan memberikan kesaksian palsu, & memberikan efek forward misalnye seperti boleh dapet dari millis yang berkaitan, kalangan eksklusif, & atau dari profesional or para ahli. Intinye bikin gossip yang bikin orang pade percaya!

Dewasa ini kita seringkali menerima email yang memperingatkan akan adanya ancaman dari suatu virus komputer, atau warning sejenis lainnya. Namun demikian, seringkali warning ini tidaklah benar adanya, melainkan sekedar ingin membuat orang menjadi cemas dan panik. Warning semacam ini diistilah sebagai "HOAX". Hoax didefinisikan sebagai berita palsu yang memanfaatkan iktikad baik pembaca, sehingga berita tersebut disebarluaskan sehingga lalu lintas peredaran data di internet menjadi makin padat.

Ciri-ciri :
1. Didistribusikan via email, & seringkali memanfaatkan media mailing list.
2. Isinya berisi pesan yang membuat cemas, panik para pembacanya.
3. Diakhiri dengan himbauan agar si pembaca segera memforwardkan warning tsb. ke forum yang lebih luas.
4. Biasanya pengirim awal hoax ini tidak diketahui identitasnya.

Terus bagaimana donk ?
Ya jika sudah dewasa berarti sudah mampu donk membaca ciri-ciri mana yang HOAX atau bukan ! Jangan percaya sampah

Kaolla Su (カオラ・スゥ)


An Indian Immigrant who resides in the Hinata house in the town of Hinata hot springs. She is a very energetic and innovative youth that is always doing something and can manufacture the most amazing things at a whim. Let's not mention her room, it's a jungle in there!!

Selasa, 23 November 2010

Shinobu Maehara (前原 しのぶ)


Maehara Shinobu is a 14-year old (originally 12 in the manga) schoolgirl who, after a bad start in which Keitaro lied about being in Tokyo University and his later failed attempts to make it up to her, develops a crush on Keitaro Urashima (or Senpai – a Japanese term for senior – as she calls him). Shinobu is also a boarder at the Hinata Inn, in room 201.

In the anime, she is first introduced as a grieving girl who has run away from home due to domestic turmoil; however, in the manga, she is already at the Hinata Inn when Keitaro arrives and her parents are still together.

She is quite skilled in both cooking and household chores — her family once owned a restaurant in town prior to their divorce (the divorce does not actually occur in the manga, merely a feud). Quiet and shy, she is overly caring of other's feelings and this contributes to her own emotional frailty. She is the first girl to fall for Keitaro. In both the anime and manga, she thinks highly of Keitaro and will often be at the verge of tears when she thinks that he is in trouble or likes someone else. Towards the end of both the manga and the anime, it becomes unclear whether she wishes for Keitaro to be with Naru or herself. Apparently, she just wants him to be happy and it seems like she is always trying to persuade herself that it shouldn't be really important for her with whom he eventually will gain his happiness (whether it will be Naru or Shinobu herself). Such kind of permanent struggle with herself makes Shinobu's role dramatically saturated, so much so that it can be considered more tragic than that of Mutsumi (and, probably, the most tragic one of all). Some thoughts of possible resemblance of the stated roles (Shinobu's and Mutsumi's) can be reinforced by the fact that in Love Hina Again, episode 3, it was Shinobu who deliberately lost to Naru a game of rock-paper-scissors with Keitaro as the prize, while in the manga, it was Mutsumi who lost her game to Naru in a similar way (when they were in Hinata Inn being children).

Shinobu's closest friend may be Su, although she is not above bashing Kaolla for her mean jokes at times. (In the anime, Kaolla got bashed over the head by Shinobu's hot water flask when the former was playfully imitating a telco officer claiming that the number to the Hinata Inn was no longer in use during Keitaro's call.)

One possible reason Shinobu has a crush on Keitaro is they actually have somewhat similar personalities, particularly in the manga where she bears the brunt of much embarrassing humor.

Up until the last issues of the manga, she is the only girl, aside from Kanako, that never beat Keitaro up for anything – in issue 13, though, she smacks him with a frying pan, so she could hold him captive aboard one of Molmol's Air Force ships that was under the command of Su and Kitsune, which had Naru kidnapped (Keitaro was aboard to try and rescue her). In the manga's tenth volume, Shinobu does go on a date with Keitaro, after she wishes that if she gets the highest grade on an exam he will go on a date with her. Shinobu ends up getting very low grades, but Keitaro goes on a date with her anyway. Shinobu gets drunk after drinking the wine that Keitaro has. While drunk, Shinobu kicked Keitaro in the legs (his foot was broken at the time) in a very Su-like manner. At the end of the date Shinobu kisses Keitaro and tells him that she really likes him and that she will do her best to fulfill her dreams.

Also in volume 9, Shinobu ends up trying to be like Naru. She grows her hair out, dresse like Naru originally did when studying, and even put wire in her hair to give her "antennas" like Naru's. Also, when Shinobu and Keitaro are studying, Naru interrupts them in a similar way as how Shinobu interrupts Naru and Keitaro when they are studying.

At the end of the manga, Shinobu is in her second year of Todai, and has developed Naru-esque violent tendencies. This is seen by the first appearance of Ema, that mirrors Keitaro's arrival to Hinata Inn (she was hidden in the bath springs when Shinobu comes to take a bath).

In the manga, she was rated the #2 most popular girl by the readers. However, she became the #1 most popular years after the manga was released.

Mitsune Konno (紺野 みつね)


Mitsune Konno, mostly called by her nickname "Kitsune" (which means "fox" in Japanese), is a scheming 19-year-old freelance writer (and is conspicuous in her lack of writing). A model example of a parasite single, Kitsune lives to enjoy the easy life, and frequently scams others by any means possible. She is frequently drunk, and bottles can be found hidden all over her room. Her greatest joy seems to be teasing Keitaro, even though she clearly cares for him. She is a school friend of Naru and tries her best (or worst) to make Keitaro and Naru get married. In order to maintain her finances, she often bets on horse races. In the anime, Kitsune speaks with an Osaka accent, which seems to imply a connection between her sly, money-minded personality and a common stereotype about people who hail from that region. (Source: Wikipedia)

Motoko Aoyama (青山 素子)


Motoko Aoyama is a 15-year-old high school girl who is very formal and into kendo, to the point that her room resembles that of a samurai's (complete with a suit of armor). She claims lineage to a school of demonslaying swordsmen and also displays a prodigious competence with her katana. She can often wreak great damage to boulders or other objects using nothing more than her wooden practice sword. Motoko is very terrified of her sister, Tsuruko, whose skill far exceeds her own, and has a phobia of turtles that is left unexplained for the majority of the series. She disapproves of Keitaro early on, on the basis of him being a letch and a weakling, but later develops a grudging respect and eventually a hidden affection for him (much to her chagrin). She is at first uncomfortable with her femininity, partially because her sister left her sword for a husband, partially because of her height: she is the tallest person in the house, 3 cm taller than Keitaro(171cm). She later becomes more open due to Keitaro's influence. Whatever her feelings for Keitaro happen to be at a given time, she still frequently threatens or attacks him with her sword. (Source: Wikipedia)

Naru Narusegawa (成瀬川 なる)


Naru Narusegawa is a 17-year-old student and resident of the Hinata Inn that can be described as "one fuse short of a cannon" because of her extremely fiery temper and tendency to be very physical, mainly with Keitaro whenever she feels he's acting perverted. Of all the girls in the Hinata House, she is victimized the most by Keitaro's clumsiness which often results in her being naked, exposed in some fashion, or lying in very suggestive positions. Throughout most of high school she studied hard and became Tops in the nation on the college practice exams in order to get into Tokyo University. Because of her intense study regiment she became majorly short-sighted and has to wear thick "coke-bottle glasses" when not wearing her contacts. She developed feelings for Keitaro, however, was unable to admit it to herself or anyone else for a long time. Despite overcoming this and confessing her love, hitting Keitaro whenever he got "too close" had become involuntary and second nature. (Source: Wikipedia)

Senin, 22 November 2010

Keitaro Urashima (浦島 景太郎)


Keitarō Urashima is a 20-year-old cram-school student(171cm) who is desperately trying to get into Tokyo University in order to fulfill a childhood promise he made to a girl 15 years ago. This proves to be very difficult since he has terrible luck, bad studying habits, and can't grasp the material as well as others leading him to fail the exam three times making him a third-year ronin. His grandmother later grants him ownership of the Hinata Inn, a girl's dorimatory. His clumsiness lands him into deep trouble with the girls at the Hinata Inn as he is prone to accidentally seeing them naked or tripping and touching them inappropriately. Despite his flaws, he is well-meaning, friendly, and very determined, traits which eventually wins all of the girls' hearts. His developing relationship with Naru is focal point of the story. He confesses his love for her and they start down a rather bumpy relationship. He finally gets accepted into Tokyo U, keeping his promise to Naru, and becomes a renowned archaeologist with amazing luck at finding artifacts practically anywhere.

Minggu, 14 November 2010

Jumat, 12 November 2010

Singkatan Inggris Gaul

Kamus Bahasa Gaul Singkatan Inggris...
Berikut daftar singkatan (kamus) kata-kata “gaul” atau slank bahasa Inggris yang sering dipakai tidak saja dalam perbincangan di komentar blog, sms, milis, chat room tapi juga sering kita jumpai di email baik dari rekan yang memang biasa berbahasa Inggris maupun yang sehari-hari berbahasa Indonesia. Kata BTW, ASAP, CMIIW, AFAIK dan LOL mungkin sering Anda dengar dan pakai, tapi pernahkah Anda dengar kata WOMBAT?

Singkatnya, silahkan “dihafal” daftar kata “gaul” berikut atau simpan di notepad untuk referensi kalau sesekali diperlukan.

AFAIK = As Far As I Know = sepanjang yang saya tahu
ASAP= As Soon As Possible = sesegera mungkin

BTW = By The Way = oh ya?

CMIIW = Correct Me If I’m Wrong = benarkan bila saya salah
CP = Cross-Posting = posting double

FYI = For Your Information = sekadar info

HTH = Hope That Helped/Hope This Helps = semoga membantu

IAC = In Any Case = dalam situasi apapun
III= It Is Imposible = mustahil
IIRC = If I Recall Correctly = bila ingatan saya benar
IMO = In My Opinion
IMHO = In My Humble Opinion (rarely: In My Honest Opinion) = menurut pendapat saya
IMNSHO = In My Not-So-Humble Opinion
IOW = In Other Words = dengan kata lain
ISO = In Search Of = sedang mencari

LTNC = Long Time No See = lama tidak jumpa
LOL = Laughs Out Loud = tertawa terbahak-bahak
LMAO = Laughing My Ass Off = tertawa ngakak

OIC = Oh, I See = gitu ya..
OMG = Oh, My God =
OTOH = On The Other Hand = Sebaliknya atau di sisi lain
OT = Off Topic = di luar topik
OOT = Out Of Topic = di luar topik

POV = Point Of View = pandangan / opini
PS = Post Scriptum; PostScript = di luar tulisan di atas (biasanya setelah tulisan email / artikel selesai).

ROTFL = Rolling On The Floor Laughing = tertawa ngakak
ROTFLMAO = Rolling On The Floor Laughing My Ass Off = tertawa ngakak

SOL = Sorry, One Liner – kalau pesan anda pendek, cantumkan ini.
SSIA = Subject Says It All = subjek sudah menjelaskan isi

TBE = To Be Expected = diharapkan
TBH = To Be Honest = sejujurnya
TWIMC = To Whom It May Concern = pada siapa saja yang berkepentingan
TBYB = Try Before You Buy = coba sebelum membeli
TMA = Take My Advice = ambil nasihat saya
TIMTOWTDI = There Is More Than One Way To Do It = banyak jalan
TINALO = This Is Not A Legal Opinion = bukan pandangan hukum
TINAR = This Is Not A Recommendation = bukan rekomendasi
TIA = Thanks In Advance = terima kasih sebelumnya
TFTT = Thanks For The Thought = terima kasih pendapatnya
TYVM = Thank You Very Much

VOOT = Very Out Of Topic = gak nyambung banget

WOMBAT = Waste Of Money, Brains, And Time = buang uang, pikiran dan waktu
WBS = Write Back Soon = saya balas segera suratnya
WRT = With Regard To; With Respect To = berkaitan dengan
WYGIWYPF = What You Get Is What You Pay For = apa yang kamu dapat itu sesuai yang kamu bayar

WYSIWYG = What You See Is What You Get = yang kamu lihat yang akan kamu dapat
WTB = Want To Buy
WTS = Want To Sell
WTI = Want To Inform
WTA = Want To Ask

Bagaimana??
Pastinya sudah adakan beberapa singkatan inggris yang sudah anda ketahui?

Selasa, 09 November 2010

IDM FREE DOWNLOAD

ga usah pake basa basi lagi, just click here and u'll get what u want LOL

Senin, 18 Oktober 2010

Manfaat Mengejutkan Buah Apel

Mengonsumsi makanan sehat seperti buah memang sangat dianjurkan. Salah satu buah yang bisa Anda masukkan dalam menu sehat harian Anda adalah apel.

Buah berkulit mengilap dan memukau ini ternyata menyimpan banyak manfaat kesehatan untuk tubuh Anda. Seperti dikutip dari laman Shine, ketahui manfaat kesehatan dalam buah apel:

1. Mereka Makanan Lambat

Dikemas dengan kandungan serat lima gram mampu memenuhi 20 persen dari nilai asupan gizi harian Anda. Tekstur buahnya yang renyah bisa memaksa Anda untuk berusaha mengunyah. Kegiatan ini bermanfaat sebagai pengganti senam wajah.

Selain itu, pemanis alami dalam apel mampu memasuki aliran darah secara bertahap, membantu menjaga kadar gula darah dan tingkat insulin stabil sehingga Anda merasa kenyang lebih lama.

2. Melindungi Paru dan Mencegah Asma

Berdasarkan penelitian yang dikembangkan dari Britania Raya menyatakan, wanita yang mengonsumsi buah apel secara rutin saat mengandung bisa memberikan keuntungan kesehatan pada bayi yang akan dilahirkannya.

Selain itu, konsumsi apel bisa mencegah anak mengembangkan penyakit asma ketika usianya mencapai lima tahun. Buah ini juga dapat melindungi paru-paru orang dewasa, menurunkan resiko asma, kanker paru-paru, dan penyakit lainnya.

3. Pengikis Kolesterol

Berkat dua komponen kunci, pektin (sejenis serat) dan polifenol (antioksidan kuat), apel dapat mengambil mereduksi kadar kolesterol darah dan mencegah oksidasi LDL ("buruk") kolesterol, proses kimia yang mengubah menjadi plak penyumbatan arteri.

Trik untuk memaksimalkan manfaatnya, jangan membuang kulitnya, kulit apel memiliki dua sampai enam kali senyawa antioksidan seperti daging.

4. Melawan Kanker

Lab penelitian telah menunjukkan bahwa beberapa senyawa dalam buah berair dan berdaging renyah ini mampu membunuh pertumbuhan sel kanker. Namun, khasiatnya akan bekerja baik jika buah ini dikonsumsi secara utuh.

Orang yang mengunyah lebih dari satu hari lebih, berisiko rendah menderita kanker, mulai dari kanker mulut, esofagus, usus besar, payudara, ovarium, prostat, dan lain-lain. Para penelitia Italia memperkirakan, mereka yang mengonsumsi apel secara rutin bisa mencegah penyakit mematikan ini 42 persen.

5. Mencegah Pikun Dikemudian Hari

Mungkin karena mereka meningkatkan produksi asetilkolin, zat kimia yang mentransmisikan pesan antara sel-sel saraf, sehingga kandungan apel mampu menjaga ketajaman otak seiring pertambahan usia, meningkatkan memori, dan berpotensi mengurangi kemungkinan mendapatkan penyakit Alzheimer.

Penelitian terbaru ini telah dibuktikan oleh para peneliti dari University of Massachusetts di Lowell.

Rabu, 06 Oktober 2010

34.000 Komputer di Indonesia Terinfeksi Stuxnet

Indonesia tercatat menjadi negara tertinggi kedua yang di dunia yang terinfeksi Stuxnet, malware (malicious software) alias program jahat jenis worm yang tengah merajalela di dunia saat ini. Demikian hasil analisis Kaspersky Lab, pengembang solusi keamanan terkemuka yang berpusat di Rusia.

Stuxnet, sebuah worm komputer Windows spesifik pertama kali ditemukan pada bulan Juni 2010 oleh sebuah perusahaan keamanan yang berasal dari Belarus. Worm ini menjadi terkenal karena merupakan worm pertama yang memata-matai dan memprogram ulang sistem industri. Belakangan ini, serangan worm Stuxnet telah menimbulkan banyak spekulasi dan diskusi mengenai maksud dan tujuan, asal, dan – yang terpenting - identitas dari penyerang dan targetnya.

Kaspersky Lab belum melihat cukup bukti untuk mengidentifikasi penyerang atau targetnya, tetapi Kaspersky dapat mengkonfirmasikan bahwa ini adalah satu-satunya serangan malware canggih yang didukung dengan biaya besar, tim penyerang dengan keahlian tinggi dan pengetahuan teknologi SCADA yang baik.

"Serangan-serangan ini dapat digunakan sebagai alat untuk perang dunia maya atau terorisme dunia maya atau sabotase dunia maya yang bergantung pada sumber serangan dan targetnya. Sejauh ini apa yang telah kita lihat mengenai Stuxnet lebih cenderung digunakan sebagai alat untuk melakukan sabotase. Kaspersky Lab tidak dalam posisi untuk mengomentari sisi politik dari serangan ini," ujar Eugene Kaspersky, Co-founder and Chief Executive Officer of Kaspersky Lab dalam rilis persnya akhir pekan lalu.

Berdasarkan geografis penyebaran Stuxnet; Iran, India dan Indonesia memimpin dalam hal infeksi sejauh ini. Namun, epidemi Stuxnet (seperti epidemi lainnya) tidak statis; worm ini secara terus menerus menyebar, dan sementara beberapa sistem tetap terinfeksi, banyak dari sistem tersebut telah dibersihkan. Negara yang paling rentan serangan ini adalah India dengan jumlah serangan mencapai 86.258 unit komputer. Indonesia di pisisi kedua dengan korban34.138 komputer.

Tujuan utama worm ini adalah untuk mengakses Simatic WinCC SCADA, yang digunakan sebagai sistem pengendali industri dan bertugas untuk mengawasi dan mengendalikan industri, infrastruktur, atau proses-proses berbasis fasilitas. Sistem serupa digunakan secara luas pada pengilangan minyak, pembangkit tenaga listrik, sistem komunikasi yang besar, bandar udara, perkapalan, dan bahkan instalasi militer secara global.

Pengetahuan mendalam tentang teknologi SCADA, kecanggihan serangan yang berlapis-lapis, penggunaan beberapa kerentanan zero-day dan sertifikat yang sah membawa kita kepada pemahaman bahwa Stuxnet diciptakan oleh tim yang terdiri dari para profesional dengan keahlian yang sangat terampil dan memiliki sumber daya dan dukungan finansial yang besar. Target serangan dan wilayah yang dijangkiti oleh worm ini (terutama Iran) menyiratkan bahwa mereka bukanlah kelompok penjahat dunia maya biasa. Lebih jauh lagi, ahli keamanan Kaspersky yang menganalisa kode worm tersebut menegaskan bahwa tujuan utama Stuxnet bukan untuk memata-matai sistem yang terinfeksi tetapi untuk melakukan sabotase.

Para peneliti di Kaspersky Lab menemukan bahwa worm tersebut mengeksploitasi dua dari empat kerentanan zero-day yang telah dilaporkan langsung kepada Microsoft. Analis Kaspersky telah bekerja sama dengan Microsoft untuk memastikan kelancaran dari peluncuran patch, serta memastikan pelanggan terlindungi dan memperoleh informasi mengenai serangan tersebut. Semua produk Kaspersky Lab telah berhasil mendeteksi dan menetralisir Worm.Win32.Stuxnet.

Rabu, 08 September 2010

Negara Terkaya di Dunia yang Luput dari Perhatian Dunia


Banyak sebenarnya yang tidak tahu dimanakah negara terkaya di planet bumi ini, ada yang mengatakan Amerika, ada juga yang mengatakan negera-negara di timur tengah. tidak salah sebenarnya, contohnya amerika. negara super power itu memiliki tingkat kemajuan teknologi yang hanya bisa disaingi segelintir negara, contoh lain lagi adalah negara-negara di timur tengah.Rata-rata negara yang tertutup gurun pasir dan cuaca yang menyengat itu mengandung jutaan barrel minyak yang siap untuk diolah. tapi itu semua belum cukup untuk menyamai negara yang satu ini. bahkan Amerika, Negara-negara timur tengah serta Uni Eropa-pun tak mampu menyamainya.dan inilah negara terkaya di planet bumi yang luput dari perhatian warga bumi lainya. warga negara ini pastilah bangga jika mereka tahu. tapi sayangnya mereka tidak sadar "berdiri di atas berlian" langsung saja kita lihat profil negaranya.
Wooww... Apa yang terjadi? apakah penulis (saya) salah? tapi dengan tegas saya nyatakan bahwa negara itulah sebagai negara terkaya di dunia. tapi bukankah negara itu sedang dalam kondisi terpuruk? hutang dimana-mana, kemiskinan, korupsi yang meraja lela, kondisi moral bangsa yang kian menurun serta masalah-masalah lain yang sedang menyelimuti negara itu.baiklah mari kita urai semuanya satu persatu sehingga kita bisa melihat kekayaan negara ini sesungguhnya.

1. Negara ini punya pertambangan emas terbesar dengan kualitas emas terbaik di dunia. namanya PT Freeport.


pertambangan ini telah mengasilkan 7,3 JUTA ton tembaga dan 724,7 JUTA ton emas. saya (penulis= suranegara) mencoba meng-Uangkan jumlah tersebut dengan harga per gram emas sekarang, saya anggap Rp. 300.000. dikali 724,7 JUTA ton emas/ 724.700.000.000.000 Gram dikali Rp 300.000. = Rp.217.410.000.000.000.000.000 Rupiah!!!!! ada yang bisa bantu saya cara baca nilai tersebut? itu hanya emas belum lagi tembaga serta bahan mineral lain-nya.lalu siapa yang mengelola pertambangan ini? bukan negara ini tapi AMERIKA! prosentasenya adalah 1% untuk negara pemilik tanah dan 99% untuk amerika sebagai negara yang memiliki teknologi untuk melakukan pertambangan disana. bahkan ketika emas dan tembaga disana mulai menipis ternyata dibawah lapisan emas dan tembaga tepatnya di kedalaman 400 meter ditemukan kandungan mineral yang harganya 100 kali lebih mahal dari pada emas, ya.. dialah URANIUM! bahan baku pembuatan bahan bakar nuklir itu ditemukan disana. belum jelas jumlah kandungan uranium yang ditemukan disana, tapi kabar terakhir yang beredar menurut para ahli kandungan uranium disana cukup untuk membuat pembangkit listrik Nuklir dengan tenaga yang dapat menerangi seluruh bumi hanya dengan kandungan uranium disana. Freeport banyak berjasa bagi segelintir pejabat negeri ini, para jenderal dan juga para politisi busuk, yang bisa menikmati hidup dengan bergelimang harta dengan memiskinkan bangsa ini. Mereka ini tidak lebih baik daripada seekor lintah!

2. Negara ini punya cadangan gas alam TERBESAR DI DUNIA! tepatnya di Blok Natuna.
Berapa kandungan gas di blok natuna? Blok Natuna D Alpha memiliki cadangan gas hingga 202 TRILIUN kaki kubik!! dan masih banyak Blok-Blok penghasil tambang dan minyak seperti Blok Cepu dll. DIKELOLA SIAPA? EXXON MOBIL! dibantu sama Pertamina.

3. Negara ini punya Hutan Tropis terbesar di dunia. hutan tropis ini memiliki luas 39.549.447 Hektar, dengan keanekaragaman hayati dan plasmanutfah terlengkap di dunia.
Letaknya di pulau sumatra, kalimantan dan sulawesi.sebenarnya jika negara ini menginginkan kiamat sangat mudah saja buatmereka. tebang saja semua pohon di hutan itu makan bumi pasti kiamat.karena bumi ini sangat tergantung sekali dengan hutan tropis ini untukmenjaga keseimbangan iklim karena hutan hujan amazon tak cukup kuatuntuk menyeimbangkan iklim bumi. dan sekarang mereka sedikit demi sedikitelah mengkancurkanya hanya untuk segelintir orang yang punya uanguntuk perkebunan dan lapangan Golf. sungguh sangat ironis sekali.

4. Negara ini punya Lautan terluas di dunia. dikelilingi dua samudra, yaitu Pasific dan Hindia hingga tidak heran memiliki jutaan spesies ikan yang tidak dimiliki negara lain.
Saking kaya-nya laut negara ini sampai-sampai negara lain pun ikut memanen ikan di lautan negara ini.

5. Negara ini punya jumlah penduduk terbesar ke 4 didunia.
Dengan jumlah penduduk segitu harusnya banyak orang-orang pintar yang telah dihasilkan negara ini, tapi pemerintah menelantarkan mereka-mereka. sebagai sifat manusia yang ingin bertahan hidup tentu saja mereka ingin di hargai. jalan lainya adalah keluar dari negara ini dan memilih membela negara lain yang bisa menganggap mereka dengan nilai yang pantas.

6. Negara ini memiliki tanah yang sangat subur. karena memiliki banyak gunung berapi yang aktif menjadikan tanah di negara ini sangat subur terlebih lagi negara ini dilintasi garis katulistiwa yang banyak terdapat sinar matahari dan hujan.
Jika dibandingkan dengan negara-negara timur tengah yang memiliki minyak yang sangat melimpah negara ini tentu saja jauh lebih kaya. coba kita semua bayangkan karena hasil mineral itu tak bisa diperbaharui dengan cepat. dan ketika seluruh minyak mereka telah habis maka mereka akan menjadi negara yang miskin karena mereka tidak memiliki tanah sesubur negara ini yang bisa ditanami apapun juga. bahkan tongkat kayu dan batu jadi tanaman.

7. Negara ini punya pemandangan yang sangat eksotis dan lagi-lagi tak ada negara yang bisa menyamainya. dari puncak gunung hingga ke dasar laut bisa kita temui di negara ini.
Negara ini sangat amat kaya sekali, tak ada bangsa atau negara lain sekaya INDONESIA!

tapi apa yang terjadi?


dialah INDONESIA!
untuk EXXON MOBIL OIL, FREEPORT, SHELL, PETRONAS dan semua PEJABAT NEGARA yang menjual kekayaan Bangsa untuk keuntungan negara asing, diucapkan TERIMA KASIH.
Sebuah cerita mungkin akan bisa menggambarkan indonesia saat ini silahkan disimak.

Judulnya Ketika ***** Menciptakan IndonesiaSuatu hari ***** tersenyum puas melihat sebuah planet yang baru saja diciptakan- Nya. Malaikat pun bertanya, "Apa yang baru saja Engkau ciptakan, *****?" "Lihatlah, Aku baru saja menciptakan sebuah planet biru yang bernama Bumi," kata ***** sambil menambahkan beberapa awan di atas daerah hutan hujan Amazon. ***** melanjutkan, "Ini akan menjadi planet yang luar biasa dari yang pernah Aku ciptakan. Di planet baru ini, segalanya akan terjadi secara seimbang".Lalu ***** menjelaskan kepada malaikat tentang Benua Eropa. Di Eropa sebelah utara, ***** menciptakan tanah yang penuh peluang dan menyenangkan seperti Inggris, Skotlandia dan Perancis. Tetapi di daerah itu, ***** juga menciptakan hawa dingin yang menusuk tulang.Di Eropa bagian selatan, ***** menciptakan masyarakat yang agak miskin, seperti Spanyol dan Portugal, tetapi banyak sinar matahari dan hangat serta pemandangan eksotis di Selat Gibraltar.Lalu malaikat menunjuk sebuah kepulauan sambil berseru, "Lalu daerah apakah itu *****?" "O, itu," kata *****, "itu Indonesia. Negara yang sangat kaya dan sangat cantik di planet bumi. Ada jutaan flora dan fauna yang telah Aku ciptakan di sana. Ada jutaan ikan segar di laut yang siap panen. Banyak sinar matahari dan hujan. Penduduknya Ku ciptakan ramah tamah,suka menolong dan berkebudayaan yang beraneka warna. Mereka pekerja keras, siap hidup sederhana dan bersahaja serta mencintai seni."Dengan terheran-heran, malaikat pun protes, "Lho, katanya tadi setiap negara akan diciptakan dengan keseimbangan. Kok Indonesia baik-baik semua. Lalu dimana letak keseimbangannya? "***** pun menjawab dalam bahasa Inggris, "Wait, until you see the idiots I put in the government." (tunggu sampai Saya menaruh 'idiot2′ di pemerintahannya)

Dan untuk rasa terima kasih untuk Kemerdekaan Indonesia yang ke 65 tahun, kami pemuda-pemudi Indonesia memberikan penghargaan sebesar-besarnya kepada pejuang yang telah mengorbankan darah dan air mata mereka untuk bangsa yang tidak tahu terima kasih ini.